TK
TK

Technical Definition-Short for "Tiger Knee." To TK a move is to perform a move that can be done in the air as low as possible by taking advantage of the input buffer. The motion for the air special move is input on the ground and the jump is input immediately after. The game stores the motion for the special move until the jump occurs, allowing the special move to be done right after leaving the ground without having to input the motion in the air.

In Other Words-

Standard MotionTK Motion
QCF (236)2369
QCB (214)2147
HCF (41236)412369
HCB (63214)632147

A table with standard inputs and their corresponding TK inputs.

Technical Definition-Short for "Tiger Knee." To TK a move is to perform a move that can be done in the air as low as possible by taking advantage of the input buffer. The motion for the air special move is input on the ground and the jump is input immediately after. The game stores the motion for the special move until the jump occurs, allowing the special move to be done right after leaving the ground without having to input the motion in the air.

In Other Words-

Standard MotionTK Motion
QCF (236)2369
QCB (214)2147
HCF (41236)412369
HCB (63214)632147

A table with standard inputs and their corresponding TK inputs.

Various TK'ed moves performed very low to the ground. Notice the inputs.

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Various TK'ed moves performed very low to the ground. Notice the inputs.

Back to Index