Six Button Notation
Six Button Notation

Technical Definition-The style of notation used in games with six attacking buttons such as the Street Fighter series or the modern Killer Instinct. There are three strengths of both punches and kicks; light punch/kick, medium punch/kick, and heavy punch/kick. Each of the six buttons has a corresponding nickname. Motions are given abbreviations by what shape they make.


MotionAbbreviationInput
Quarter Circle Forward QCFD, DF, F
Quarter Circle Back QCBD, DB, B
Half Circle Forward HCFB, DB, D, DF, F
Half Circle Back HCBF, DF, D, DB, B
Dragon Punch/Shoryuken DP/SRKF, D, DF
360/Spinning Pile Driver SPDCan be started from any direction

Technical Definition-The style of notation used in games with six attacking buttons such as the Street Fighter series or the modern Killer Instinct. There are three strengths of both punches and kicks; light punch/kick, medium punch/kick, and heavy punch/kick. Each of the six buttons has a corresponding nickname. Motions are given abbreviations by what shape they make.


MotionAbbreviationInput
Quarter Circle Forward QCFD, DF, F
Quarter Circle Back QCBD, DB, B
Half Circle Forward HCFB, DB, D, DF, F
Half Circle Back HCBF, DF, D, DB, B
Dragon Punch/Shoryuken DP/SRKF, D, DF
360/Spinning Pile Driver SPDCan be started from any direction

Six Button Notation assuming player 1 side

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Six Button Notation assuming player 1 side

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Category: Notation