Safe Jump
Safe Jump

Technical Definition-A type of setup after a knockdown done with certain timing so that the attacker is able to use an aerial attack but still block reversals. The defender is forced to eat the aerial and a combo, block the aerial and deal with the ensuing offense, or use a reversal and be punished.

In Other Words-"Stop jumping on me, I'm hurt!"
"Kids, kids. Once you get hurt, move aside and let other people jump."
-The Simpsons, Season 5 Episode 7

Technical Definition-A type of setup after a knockdown done with certain timing so that the attacker is able to use an aerial attack but still block reversals. The defender is forced to eat the aerial and a combo, block the aerial and deal with the ensuing offense, or use a reversal and be punished.

In Other Words-"Stop jumping on me, I'm hurt!"
"Kids, kids. Once you get hurt, move aside and let other people jump."
-The Simpsons, Season 5 Episode 7

The hard knockdown after Level 3 allows Vegito to safe jump reversal DP and reversal Level 3, forcing Gohan to block.

Back to Index

The hard knockdown after Level 3 allows Vegito to safe jump reversal DP and reversal Level 3, forcing Gohan to block.

Back to Index
Category: Offense