Link
Link

Technical Definition-Comboing by using a move whose startup frames is less than or equal to the hitstun of the previous move. Links are usually more difficult than cancels because they must be manually timed in a specific window when the hitstun ends unlike a cancel where two moves can be input at once. The most difficult links are one-frame links where the hitstun is equal to the startup of the next move, giving the player a one frame window to successfully input the next move.

In Other Words-In boxing, the One-two combo is a combination of common punches. A successful jab (one) is meant to lift the opponent's head, exposing their chin to the cross (two).

Technical Definition-Comboing by using a move whose startup frames is less than or equal to the hitstun of the previous move. Links are usually more difficult than cancels because they must be manually timed in a specific window when the hitstun ends unlike a cancel where two moves can be input at once. The most difficult links are one-frame links where the hitstun is equal to the startup of the next move, giving the player a one frame window to successfully input the next move.

In Other Words-In boxing, the One-two combo is a combination of common punches. A successful jab (one) is meant to lift the opponent's head, exposing their chin to the cross (two).

Evil Ryu can one-frame link his cr.mp (4 frames of startup) after a m.Axe Kick (+4 advantage on hit)

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Evil Ryu can one-frame link his cr.mp (4 frames of startup) after a m.Axe Kick (+4 advantage on hit)

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