Hitstun Decay
Hitstun Decay

Technical Definition-Also known as hitstun deterioration or hitstun scaling. The mechanic in modern fighting games that causes each subsequent hit in a combo to have less hitstun in order to prevent infinite combos. Games may also have a hard timer for how long combos "should" last where the hitstun will decrease drastically after a combo has lasted for a certain preset amount of time, usually ensuring the opponent will be able to escape. Gravity is a form of hitstun decay in juggle based games where each hit while an opponent is airborne will increase the speed at which they fall and prevent further hits.

In Other Words-The shot clock in basketball gives a team a limited amount of time to conduct offense before they are penalized with a shot clock violation and are forced to turn the ball over to the other team. Hitstun decay is the clock for the offense before the defender gets to play again.

Technical Definition-Also known as hitstun deterioration or hitstun scaling. The mechanic in modern fighting games that causes each subsequent hit in a combo to have less hitstun in order to prevent infinite combos. Games may also have a hard timer for how long combos "should" last where the hitstun will decrease drastically after a combo has lasted for a certain preset amount of time, usually ensuring the opponent will be able to escape. Gravity is a form of hitstun decay in juggle based games where each hit while an opponent is airborne will increase the speed at which they fall and prevent further hits.

In Other Words-The shot clock in basketball gives a team a limited amount of time to conduct offense before they are penalized with a shot clock violation and are forced to turn the ball over to the other team. Hitstun decay is the clock for the offense before the defender gets to play again.

Cell performs the same combo with different starters. Bardock falls out of the combo with more hits (left). The bar shows there is not enough hitstun to continue the combo.



In some games, gravity scaling causes a character to fall at faster speeds the longer a combo goes on.

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Cell performs the same combo with different starters. Bardock falls out of the combo with more hits (left). The bar shows there is not enough hitstun to continue the combo.



In some games, gravity scaling causes a character to fall at faster speeds the longer a combo goes on.

Back to Index
Category: Game Mechanics