Hitbox
Hitbox

Technical Definition-The area of the screen where a move can deal damage to an opponent. Usually hitboxes are closely correlated to the actual character models. Can also be used as a blanket term for the overall size of a character's hurtbox e.g. "Mileena is hard to hit because of her small hitbox."

In Other Words-"Would you say we'd be venturing into a zone of danger?"
"Well, yes. Obviously."
"No, but I mean how would you phrase that?"
"The zone will be one of danger?"
-Archer, Season 3 Episode 12

Technical Definition-The area of the screen where a move can deal damage to an opponent. Usually hitboxes are closely correlated to the actual character models. Can also be used as a blanket term for the overall size of a character's hurtbox e.g. "Mileena is hard to hit because of her small hitbox."

In Other Words-"Would you say we'd be venturing into a zone of danger?"
"Well, yes. Obviously."
"No, but I mean how would you phrase that?"
"The zone will be one of danger?"
-Archer, Season 3 Episode 12


The red box is the area of Fulgore's jab that can deal damage.


The red box overlaps with the green box so damage is dealt.


Even though the red box touches the character model, it is not touching the hurtbox so no damage is dealt.

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The red box is the area of Fulgore's jab that can deal damage.


The red box overlaps with the green box so damage is dealt.


Even though the red box touches the character model, it is not touching the hurtbox so no damage is dealt.

Back to Index
Category: Game Mechanics