Frame Advantage
Frame Advantage

Technical Definition-How many frames one player can act before the other after a move hits/is blocked. A move is referred to as "plus x on hit/block" or just "plus" if the player using it can act x frames before their opponent. A move is "minus/negative x on hit/block" or just "minus/negative" if the player using it acts x frames after the opponent. Moves where both players can move at the same time are referred to as "neutral" or "zero." If a player is plus x on hit, they may be able to link a move whose startup frames is less than x for a combo. If a player is plus on block, they may be able to put their opponent in a frame trap or blockstring depending on the amount of frame advantage. If a player is minus x on block (or for some reason, on hit), they may be punished if the opponent has a move whose startup frames is less than x.

In Other Words-The concept of "taking turns" in fighting games is based almost entirely on frame advantage. If a player is at frame advantage, they can act before their opponent and can "take their turn" to do something. If a player is at frame disadvantage, they will most likely "give up their turn" and let the opponent act.

Technical Definition-How many frames one player can act before the other after a move hits/is blocked. A move is referred to as "plus x on hit/block" or just "plus" if the player using it can act x frames before their opponent. A move is "minus/negative x on hit/block" or just "minus/negative" if the player using it acts x frames after the opponent. Moves where both players can move at the same time are referred to as "neutral" or "zero." If a player is plus x on hit, they may be able to link a move whose startup frames is less than x for a combo. If a player is plus on block, they may be able to put their opponent in a frame trap or blockstring depending on the amount of frame advantage. If a player is minus x on block (or for some reason, on hit), they may be punished if the opponent has a move whose startup frames is less than x.

In Other Words-The concept of "taking turns" in fighting games is based almost entirely on frame advantage. If a player is at frame advantage, they can act before their opponent and can "take their turn" to do something. If a player is at frame disadvantage, they will most likely "give up their turn" and let the opponent act.

Being at frame advantage vs. frame disadvantage



Balrog's st.mk is +2 on block, allowing him to be actionable (as indicated by him changing color) 2 frames before Ibuki.


Conversely, Balrog's cr.mk is -2 on block, allowing Ibuki to be actionable first

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Being at frame advantage vs. frame disadvantage



Balrog's st.mk is +2 on block, allowing him to be actionable (as indicated by him changing color) 2 frames before Ibuki.


Conversely, Balrog's cr.mk is -2 on block, allowing Ibuki to be actionable first

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Categories: Frame Data

Series: General Terminology

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