Damage Scaling
Damage Scaling

Technical Definition-Also known as "proration." The mechanic in modern fighting games that causes each subsequent attack in a combo to do a smaller percentage of its maximum damage the longer a combo goes on. This is done to (usually) prevent characters from dying in one combo. A move that has high damage scaling will cause the following moves to do a much smaller percentage of their maximum damage while a move with low damage scaling will cause the following moves to do a relatively higher percentage of their maximum damage. A move being unscaled or causing unscaled damage means it or the following moves will do 100% of the maximum damage.

In Other Words-Similar to the economic concept of diminishing returns, where each additional input yields less and less marginal output.

Technical Definition-Also known as "proration." The mechanic in modern fighting games that causes each subsequent attack in a combo to do a smaller percentage of its maximum damage the longer a combo goes on. This is done to (usually) prevent characters from dying in one combo. A move that has high damage scaling will cause the following moves to do a much smaller percentage of their maximum damage while a move with low damage scaling will cause the following moves to do a relatively higher percentage of their maximum damage. A move being unscaled or causing unscaled damage means it or the following moves will do 100% of the maximum damage.

In Other Words-Similar to the economic concept of diminishing returns, where each additional input yields less and less marginal output.

An example of simple damage scaling.

Using a starter that has high scaling causes a combo to do less damage.


Using a starter that does not scale will cause the next move to do its maximum damage.

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An example of simple damage scaling.

Using a starter that has high scaling causes a combo to do less damage.


Using a starter that does not scale will cause the next move to do its maximum damage.

Back to Index
Category: Game Mechanics