Buffer
Buffer

Technical Definition-Inputting a move during the animation of something else so that the move comes out as fast as possible. Buffering a move during hitstun or blockstun is known as a reversal. Buffering a special move during another move will result in a cancel.

In Other Words-In computer science, a data buffer is a region of a physical memory storage used to temporarily store data while it is being moved from one place to another. Fighting games contain a version of this known as the "input buffer" for which buffering is named after. The input buffer allows for easier execution by temporarily storing inputs and allowing them to be used in executing moves.

Technical Definition-Inputting a move during the animation of something else so that the move comes out as fast as possible. Buffering a move during hitstun or blockstun is known as a reversal. Buffering a special move during another move will result in a cancel.

In Other Words-In computer science, a data buffer is a region of a physical memory storage used to temporarily store data while it is being moved from one place to another. Fighting games contain a version of this known as the "input buffer" for which buffering is named after. The input buffer allows for easier execution by temporarily storing inputs and allowing them to be used in executing moves.

Ryan Hart buffers the QCF motion while walking (as seen by Sagat repeatedly ducking) and reacts to the dash punch with PPP, punishing it with Ultra 1 (QCF, QCF+PPP).

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Ryan Hart buffers the QCF motion while walking (as seen by Sagat repeatedly ducking) and reacts to the dash punch with PPP, punishing it with Ultra 1 (QCF, QCF+PPP).

Back to Index