Armor
Armor

Technical Definition-The property of a move that allows the user to be hit by a move and take damage but experience no hitstun. Armor can typically only absorb one hit and will break if it takes more. However, a subset of armor known as super armor can absorb any amount of hits for a set duration of frames.

In Other Words-

Technical Definition-The property of a move that allows the user to be hit by a move and take damage but experience no hitstun. Armor can typically only absorb one hit and will break if it takes more. However, a subset of armor known as super armor can absorb any amount of hits for a set duration of frames.

In Other Words-

Aquaman absorbs three hits with super armor.

CD Jr. uses Rain's Ex-Roundhouse to absorb a hit and launch for a combo. Rain flashes yellow indicating he still took damage.

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Aquaman absorbs three hits with super armor.

CD Jr. uses Rain's Ex-Roundhouse to absorb a hit and launch for a combo. Rain flashes yellow indicating he still took damage.

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Category: Move Properties