50/50
50/50

Technical Definition-A type of mix up where the attacker has two (typically unreactable) options that can not be defended the same way, giving the attacker a 50% chance to land a hit. Name can also change based on how many options the attacker has such as "33/33/33" for three options or "25/25/25/25" if they have four options.

In Other Words-"The world is cruel. And the only morality in a cruel world is chance. Unbiased. Unprejudiced. Fair. His son's got the same chance she had. Fifty-fifty."-The Dark Knight, 2008

Technical Definition-A type of mix up where the attacker has two (typically unreactable) options that can not be defended the same way, giving the attacker a 50% chance to land a hit. Name can also change based on how many options the attacker has such as "33/33/33" for three options or "25/25/25/25" if they have four options.

In Other Words-"The world is cruel. And the only morality in a cruel world is chance. Unbiased. Unprejudiced. Fair. His son's got the same chance she had. Fifty-fifty."-The Dark Knight, 2008

Raiden's vortex lets Dizzy attempt 50/50s. First he hits SonicFox with b+2 (overhead), then lands a b+3 (low) in the second sequence.

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Raiden's vortex lets Dizzy attempt 50/50s. First he hits SonicFox with b+2 (overhead), then lands a b+3 (low) in the second sequence.

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Categories: Offense

Series: General Terminology

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